- Deferred Shading
- Advanced BDRF Shading Models (Cook-Torrance, Isotropic, Anisotropic)
- Graphics Pipeline
- Environment Mapping
- Normal Mapping
- Real-time Reflection using cube maps / dynamic cube maps
- Shadow Maps / Shadow Volumes
- Ambient Occlusion
- Mesh Operations (Subdivisions, Spline Meshes)
4-5 programming assignments, a final project, and one or two prelims. The assignments can be done individually or in partners, while the final project can be done in groups of 2-5.
Workload throughout the semester wasn’t too bad, but assignments can take longer than expected so it is a good idea to start early. This is even more important for the final project because you’ll want to have time to make it look polished.
|Semester||Time||Professor||Median Grade||Course Page|
|Spring 2015||10:10-11:25 A.M.||Steve Marschner||-||http://www.cs.cornell.edu/courses/cs5625/2015sp/index.shtml|
|Spring 2013||10:10-11:25 A.M.||Kavita Bala||N/A||http://www.cs.cornell.edu/courses/cs5625/2013sp/|
|Spring 2012||10:10-11:25 A.M.||Kavita Bala||N/A||http://www.cs.cornell.edu/courses/cs5625/2012sp/|