- CS 2110 - Object-Oriented Programming and Data Structures
- Basic Knowledge of Vector / Matrix math
4620 requires solid linear algebra, but it’s okay to take it concurrently with 2940 if you have to. It is somewhat less work than CS 3110 - Data Structures and Functional Programming.
- Graphics Pipeline
- Mesh Generation
- OpenGL / GLSL
- Ray Tracing
- Basic Shading Models (Phong, Blinn Phong, etc)
3-4 homeworks: 4-6 hours a piece
3 projects: 10-15 hours a piece
Final raytracer project: 25 hours (broken into 2 parts)
If you’re taking the class, it’s good to take the practicum as well because it’s not significantly more time (3 mid-sized projects) and you do some other cool stuff. You don’t really learn much new material (the class meets rarely and when it does, is usually just more office hours), but it will give you a better understanding of things discussed in lecture by having you implement them.
Graphics is a really fun and rewarding class. By nature, the final results can be shown to anyone and give a greater “cool factor” than say, explaining how you came up with a solution to something in Algorithms. A lot of people take CG for granted in movies, but every single pixel of those special effects scenes is calculated by a ton of complex math. This class gives a glimpse of how all of that is actually put together and created.
|Semester||Time||Professor||Median Grade||Course Page|
|Fall 2013||MWF 2:30-3:20 PM||Steve Marschner||N/A||http://www.cs.cornell.edu/Courses/cs4620/2013fa/about.stm|
|Fall 2012||MWF 2:30-3:20 PM||Kavita Bala||A-||http://www.cs.cornell.edu/Courses/cs4620/2012fa/about.stm|
|Fall 2011||MWF 2:30-3:20 PM||Kavita Bala||A-||http://www.cs.cornell.edu/Courses/cs4620/2011fa/about.stm|